Shaders
2D Shaders
Link to Essential 2D Lit Shaders page
Essential 2D Lit Shaders
6 2D shaders created with Shader Graph - high-quality shaders to bring your game to the next level.
Customize them to fit your needs, control them from your own scripts, or expand them with your own custom effects.
Dual Emission Shader
A reconstructed URP Standard Lit shader that supports dual emission, allowing you to have two different emission maps with two different emission colors and intensities.
Link to Dual Emission Shader page
Link to Directional Dissolve Shader page
Directional Dissolve Shader (2D)
A surface dissolve effect shader that moves in a predefined direction instead of simultaneously dissolving everywhere on the surface.
Vibration Shader (2D)
A shader that makes sprite elements shake, wobble, and tremble by displacing their vertices over time.
Link to Vibration Shader (2D) page
Link to Liquid Shader (2D) page
Liquid Shader (2D)
A shader that turns any Sprite Shape into a living body of liquid, with flowing waves, ripples, and floating patches of crust, foam, or scum.
3D Shaders
Directional Dissolve Shader (3D)
A surface dissolve effect for 3D meshes that moves in a predefined direction instead of simultaneously dissolving everywhere on the surface.
Link to Directional Dissolve Shader (3D) page
Link to Vibration Shader (3D) page
Vibration Shader (3D)
A shader that makes 3D meshes shake, wobble, and tremble by displacing their vertices over time.
UI Shaders
Link to UI Highlight Shader page
UI Highlight Shader
A shader that allows you to highlight UI elements by gradually moving an emissive wave along their surface.
General
Link to Reconstructed URP Lit Shader page
Reconstructed URP Lit Shader
Easily create your own shaders, and keep the shader options you love: a reconstructed URP Lit shader for Shader Graph.
Fullscreen Pulse Shader
A fullscreen pulse-wave effect with customizable center point, speed, color, and wave edge thickness.
Link to Fullscreen Pulse Shader page
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